I have a bunch of hard-coded global 3D arrays of floats. I can loop through an individual 3D array just fine, but I also want to loop through all the 3D arrays. So, I thought of creating a ...
The previous two posts (part 1 and part 2) have been exploring the fundamentals of using pointers from the basics of declaring a pointer to the more complex notation of manipulating pointers. An ...
I recently presented arguments for and against using dynamic memory allocation in C and C++ programs. 1 I do agree that truly safety-critical systems should avoid using dynamic allocation because the ...